Lesson details

Key learning points

  1. In this lesson, we will write an algorithm for controlling our models. We will then turn that algorithm into code. Lastly, we will test and debug our program.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

Loading...

4 Questions

Q1.
Where is selection being used in this program?
A
Correct answer: B
C
D
E
Q2.
Which part of the program is an example of an infinite loop?
Correct answer: A
B
C
D
E
Q3.
Which part of the program is an example of a count countrolled loop?
A
B
C
Correct answer: D
E
Q4.
Which part of the program ensures a condition is repeatedly checked?
Correct answer: A
B
C
D
E

Lesson appears in

UnitComputing / Selection In Physical Computing

Computing