Lesson overview:Planning to make an end product
- formulate step-by-step plans as a guide to making
- select tools and equipment suitable for the task
- formulate step-by-step plans as a guide to making
- select tools and equipment suitable for the task
Some experience of writing and modifying a program e.g. Scratch
Understanding of the essential characteristics of a series circuit and experience of creating a battery-powered, functional, electrical product.
Reed switch, toggle switch, push-to-make switch, push-to-break switch, light dependent resistor (LDR), tilt switch, light emitting diode (LED) USB cable, wire, insulator, conductor, crocodile clip, control, microprocessor, program, system, input device, output device, function, innovative, design specification, design brief, user, purpose, exploded, isometric, prototype
Equipment Required
Computer / iPad with internet access, construction materials i.e. card, scissors, tape, paper.
Content guidance
Equipment requiring safe usage.
Supervision Level
Adult supervision recommended.
Reactions (Control in D&T):
- Introduction lesson: understanding electrical systems
- Exploring electrical and mechanical systems: the need for control in design and technology
- Exploring how to control simple circuits to create more functional products
- Responding to a design brief and exploring ideas
- Developing an idea
- Exploring the use of new and emerging technology used in products
- Planning to make an end product
- Making a final prototype
- Making a final prototype: electrical system
- Critically evaluate the end product