Lesson details

Key learning points

  1. In this lesson, we will use selection to control the outcomes in an interactive quiz. We will outline the requirements of the task and use an algorithm to show how we can use selection. To do this, we will design a storyboard to identify the questions asked and the outcomes for both correct and incorrect answers.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

Loading...

3 Questions

Q1.
Which actions will take place if the user answers correctly?
Move 15 steps and change colour
Move 15 steps and change size by 10
Correct answer: Move 15 steps and turn 360 degrees
Move 25 steps and change colour
Q2.
Follow the algorithm. Which phrase will be included in the program for 'say' block 'A'?
6
Well done!
Correct answer: Wrong
Q3.
Which user answers would make the program display 'Wrong'?
Correct answer: 2 x 2
Correct answer: 22
Correct answer: 4
5

3 Questions

Q1.
Which actions will take place if the user answers correctly?
Move 15 steps and change colour
Move 15 steps and change size by 10
Correct answer: Move 15 steps and turn 360 degrees
Move 25 steps and change colour
Q2.
Follow the algorithm. Which phrase will be included in the program for 'say' block 'A'?
6
Well done!
Correct answer: Wrong
Q3.
Which user answers would make the program display 'Wrong'?
Correct answer: 2 x 2
Correct answer: 22
Correct answer: 4
5

Lesson appears in

UnitComputing / Selection in Quizzes

Computing