Lesson overview: Asking questions

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This lesson, you will consider how the if… then… else… structure can be used to identify two responses to a binary question (yes or no). You will learn how questions can be asked in Scratch and how the answer is used to control the outcomes. You will then design a program that uses selection to direct the flow of the program.

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6 lessons in Selection in Quizzes:

  1. Exploring conditions
  2. Selecting outcomes
  3. Asking questions
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